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AI Insights · Timothy · January 2022

Top 5 Basketball Games on Android in Europe Q4 2021

Discover the performance trends of the top 5 basketball games on Android in Europe during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Basketball Games on Android in Europe Q4 2021

In the fourth quarter of 2021, the top 5 basketball games on the Android platform in Europe exhibited various performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these games.

Basketball Arena: Online Game from Masomo Gaming saw significant fluctuations throughout the quarter. Weekly revenue peaked at approximately $15K in mid-October before gradually declining to around $6.6K by the end of December. Downloads showed a similar pattern, with a high of 271K in the week of October 11, tapering off to 93K in the last week of December. Active users followed suit, peaking at 478K in mid-October and ending the quarter at roughly 298K.

Jump Dunk 3D by VOODOO experienced varied performance. Revenue remained minimal, with slight increases up to $55 in the week of October 11. Downloads saw a peak of 141K in early November, followed by a decline to 25K by the end of December. Active users also fluctuated, reaching a high of 274K mid-November before dropping to 103K at the end of the quarter.

Miniclip.com's Basketball Stars: Multiplayer maintained a steady performance. Weekly revenue ranged between $3.3K and $5K, with a noticeable peak in the last two weeks of December. Downloads increased from 46K in early October to a peak of 93K by the end of November, stabilizing around 92K in the final week of December. Active users grew steadily from 156K in late September to 253K by the end of the year.

NBA LIVE Mobile Basketball from ELECTRONIC ARTS showed consistent performance across the quarter. Weekly revenue peaked at $11K in early November, while downloads saw a high of 70K in late October. Active users remained robust, climbing from 299K in late September to 420K by the end of December.

Lastly, Extreme Basketball by Rollic Games, which was released in September 2021, saw a notable rise in downloads, peaking at 132K in mid-November before settling at around 41K by the end of December. Active users followed a similar trend, peaking at 146K in late November and ending the quarter with approximately 59K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022